EVGA nForce 750i SLI FTW

July 22, 2008 | 08:28

Tags: #benchmark #cake #cheesecake #nforce #performance #results #sli #testing

Companies: #evga #intel #nvidia

Crysis

Publisher: Electronic Arts

We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom timedemo recorded on the Harbor map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.

For our testing, we set Texture Detail, Shadows Quality, Physics Quality, Shaders Quality and Water Quality to High, while all other settings were set to medium. Because of how intense the game is, we tested with both anti-aliasing and anisotropic filtering disabled at resolutions above 1680x1050 for the time being. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.




Crysis

1680x1050 0AA 0AF, All Medium Settings

  • Gigabyte GA-X48T-DQ6
  • XFX nForce 780i SLI
  • MSI P35 Diamond
  • Abit IX38 QuadGT
  • Gigabyte GA-EP45-DQ6
  • MSI P45 Platinum
  • Asus P5Q Deluxe
  • Gigabyte GA-EP35-DS4
  • EVGA nForce 750i SLI
  • 46.7
  • 46.1
  • 45.5
  • 45.4
  • 44.9
  • 44.5
  • 44.5
  • 44.4
  • 43.4
0
10
20
30
40
50
Frames Per Second (higher is better)

Even though the EVGA has the exact same NF200 chipset as the nForce 780i SLI and PCI-Express 2.0 it still suffers from a very poor memory performance and drops a FPS to the lowest performing board, on top of a couple more FPS compared to the nForce 780i SLI

Enemy Territory: Quake Wars

Publisher: Activision

Built on an updated version of id Software's Doom 3 engine, Enemy Territory: Quake Wars is a team-based first person shooter that recently obtained the title of being the first game to use John Carmack's megatexture technology: a single texture that spans the entire map.

ET:QW also makes use of many vehicles and large open areas which means the action in view can get really intensive in this team based shooter. It's also the only game in this suite that utilises OpenGL instead of the pretty much industry-standard DirectX API. We used the full retail version of the game patched to version 1.4.

We recorded a timenetdemo on the Valley level which lasts for several minutes during an online game – this used lots of the different graphical effects to create what we've deemed to be a fairly typical slice of action to stress the system. We also created a custom autoexec file that enabled ultra high video settings, over and above that of the standard in game "high", while soft particles was left disabled for the time being.

Enemy Territory: Quake Wars

1920x1200 4xAA 16xAF, Maximum Detail, No Soft Particles

  • Gigabyte GA-X48T-DQ6
  • Gigabyte GA-EP45-DQ6
  • MSI P45 Platinum
  • Asus P5Q Deluxe
  • Abit IX38 QuadGT
  • XFX nForce 780i SLI
  • Gigabyte GA-EP35-DS4
  • MSI P35 Diamond
  • EVGA nForce 750i SLI
  • 51.0
  • 50.9
  • 50.9
  • 50.9
  • 50.7
  • 50.3
  • 50.1
  • 50.0
  • 49.7
0
10
20
30
40
50
Frames Per Second (higher is better)

Again the EVGA board comes out bottom of the table on average, but only by a single FPS or so.

World in Conflict

Publisher: Sierra

For our testing purposes, we used a full retail copy of the game and patched it to version 1.007, which includes a few fixes and some improved performance under DirectX 10. We used a manual run through from the Invasion level, which incorporates all of the effects the game has to offer. We chose not to use the built-in benchmark because it's largely CPU-limited. We used the "very high" preset, and controlled anti-aliasing and anisotropic filtering via the advanced settings tab.

World in Conflict

1680x1050, 4xAA 4xAF, Very High Detail

  • Gigabyte GA-X48T-DQ6
  • EVGA nForce 750i SLI
  • Gigabyte GA-EP45-DQ6
  • MSI P45 Platinum
  • Abit IX38 QuadGT
  • Asus P5Q Deluxe
  • Gigabyte GA-EP35-DS4
  • XFX nForce 780i SLI
  • MSI P35 Diamond
    • 27.3
    • 16.0
    • 27.3
    • 15.7
    • 27.3
    • 14.7
    • 26.7
    • 13.7
    • 26.7
    • 12.7
    • 26.7
    • 14.3
    • 25.3
    • 10.7
    • 25.3
    • 13.0
    • 24.3
    • 12.7
0
5
10
15
20
25
30
Frames Per Second (higher is better)
  • Average
  • Idle

Surprisingly the EVGA nForce 750i SLI performs really very well here - consistently so. We double checked the scores for the very low XFX nForce 780i SLI and EVGA boards with the exact same hardware (swapped out between both) and software in each and the results came out the same. We can only conclude that in World in Conflict, the EVGA nForce 750i SLI FTW performance really very well.
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